Version 1.1 Major Update -[End Of Chapter 1]-


Gameplay


-  Change Look of UI and Font

- New Area & Enemies

- Add Prologue Before The Start

- Add Lore around The Underworld

- Add Class Starter Item instead Show Showing Class Acquire an Weapon

- All house in "Ancient City" Now can be Enter

- Add 5 New Weapon [ Katana / Cutlass / Hammer / Cultist Knife / Whiplash ]

- Fix The Bug "Scope" Undefine (Maybe)

- Fix The Bug "Loading Dark Room Too long" (half time now)

- Fix Bug "Nameless Knight" Disappear after Defeat "Armor Gargantaur"

- "WASD" Keyboard Config had been Remove

- New Optional Boss "Alraune"

- Skill Rebalance

- New Helpful Skill "Break" and "Gut"

QOL

Old PatchNew Patch
Mining will have 20% chance to drop OreMining will have 40% chance to drop Ore
Imprison Mutant Eat
only "Cooked Meat"
Imprison Mutant now
can Eat "Raw Meat or Cooked Meat"
High-Low with Abyssal Hunter must have 10 Streak To WinHigh-Low with Abyssal Hunter must have 5 Streak To Win
Buff Cagetory in campfireyou can see buff by your cursor


Item Rebalance

NameOldNEW
Pick axeGain Durability 10% Per Pick upGain Durability 15% Per Pick up
Guard HelmetReduce Damage Taken 20%
Stun Resist + 20%
Reduce Damage Taken 10%
 Stun Resist - 20%
Bloody BandagePrevent Bleed and Poison
 Increase Disease Rate when Take Damage
Prevent Bleed ,Poison and Suffer Status
 Increase Disease Rate when Take Damage
OrbIncrease Stat 2-3 PointIncrease Stat by 10 Point but no longer Drop from Black Figure
MorphineDo 75% Damage of your MAX HP
and Give [Regen] Status
Do 40% Damage of your MAX HP
 and Give [Regen] Status
Cloth FragmentCure Bleed
and Prevent Bleed for a Few Turn
Cure Bleed ,Stagger
and Prevent Bleed for a Few Turn
Power RingCritical Rate + 20%Critical Rate + 10%
Empty RingATK, DEF, MAT, MDF, + 10%ATK, DEF, MAT, MDF, + 5%
Sword BadgeATK, MAT + 75%ATK, MAT + 25%
Guard RingReduce Damage Taken 20%Reduce Damage Taken 10%
Lucky RingLUK + 40% Crit + 25%LUK + 40% Crit + 5%
 Evade + 10%
Cross NecklanceCannot be UnequipCan be Unequip
Ember RingImmune BurnStun Rate + 20%
Combat BootsEvade + 40%Evade + 20%
All ShieldDEF or MDF + 50% or 100%add Attack Resistance


Enemies Change

Name :OldNew
StrayDeal 60+ Damage per AttackDeal 50+ Damage per Attack
FallenDagger : Deal 200+ Damage per attack (Too OP)Deal 40 - 50+ Per Attack

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