Version 1.1 Major Update -[End Of Chapter 1]-
Gameplay
- Change Look of UI and Font
- New Area & Enemies
- Add Prologue Before The Start
- Add Lore around The Underworld
- Add Class Starter Item instead Show Showing Class Acquire an Weapon
- All house in "Ancient City" Now can be Enter
- Add 5 New Weapon [ Katana / Cutlass / Hammer / Cultist Knife / Whiplash ]
- Fix The Bug "Scope" Undefine (Maybe)
- Fix The Bug "Loading Dark Room Too long" (half time now)
- Fix Bug "Nameless Knight" Disappear after Defeat "Armor Gargantaur"
- "WASD" Keyboard Config had been Remove
- New Optional Boss "Alraune"
- Skill Rebalance
- New Helpful Skill "Break" and "Gut"
QOL
Old Patch | New Patch |
Mining will have 20% chance to drop Ore | Mining will have 40% chance to drop Ore |
Imprison Mutant Eat only "Cooked Meat" | Imprison Mutant now can Eat "Raw Meat or Cooked Meat" |
High-Low with Abyssal Hunter must have 10 Streak To Win | High-Low with Abyssal Hunter must have 5 Streak To Win |
Buff Cagetory in campfire | you can see buff by your cursor |
Item Rebalance
Name | Old | NEW |
Pick axe | Gain Durability 10% Per Pick up | Gain Durability 15% Per Pick up |
Guard Helmet | Reduce Damage Taken 20% Stun Resist + 20% | Reduce Damage Taken 10%
Stun Resist - 20% |
Bloody Bandage | Prevent Bleed and Poison
Increase Disease Rate when Take Damage | Prevent Bleed ,Poison and Suffer Status Increase Disease Rate when Take Damage |
Orb | Increase Stat 2-3 Point | Increase Stat by 10 Point but no longer Drop from Black Figure |
Morphine | Do 75% Damage of your MAX HP and Give [Regen] Status | Do 40% Damage of your MAX HP
and Give [Regen] Status |
Cloth Fragment | Cure Bleed and Prevent Bleed for a Few Turn | Cure Bleed ,Stagger and Prevent Bleed for a Few Turn |
Power Ring | Critical Rate + 20% | Critical Rate + 10% |
Empty Ring | ATK, DEF, MAT, MDF, + 10% | ATK, DEF, MAT, MDF, + 5% |
Sword Badge | ATK, MAT + 75% | ATK, MAT + 25% |
Guard Ring | Reduce Damage Taken 20% | Reduce Damage Taken 10% |
Lucky Ring | LUK + 40% Crit + 25% | LUK + 40% Crit + 5% Evade + 10% |
Cross Necklance | Cannot be Unequip | Can be Unequip |
Ember Ring | Immune Burn | Stun Rate + 20% |
Combat Boots | Evade + 40% | Evade + 20% |
All Shield | DEF or MDF + 50% or 100% | add Attack Resistance |
Enemies Change
Name : | Old | New |
Stray | Deal 60+ Damage per Attack | Deal 50+ Damage per Attack |
Fallen | Dagger : Deal 200+ Damage per attack (Too OP) | Deal 40 - 50+ Per Attack |
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Caramaria [Early access] version 1.1 Chapter 1 Complete
A yellow hair cat girl who falling into the cave. and She had Find way to Get out of these place
Status | In development |
Author | Random Developer |
Genre | Action, Role Playing |
Tags | RPG Maker, Turn-based |
More posts
- Version 1.0.1 Bug Fix / Skill Balance69 days ago