Alright lemme go ahead and drop every single game breaking bug down right here: 1-Sometimes the game simply crashes during combat 2-Dark rooms take exponentially longer to enter as the game progresses, eventually never loading in at all. I assume its either a memory leak, or the game is using a variable for the room transition wait time and that variable happens to be tied to number of items collected. 3-In the badlands your feet make no sound and the enemies are invisible non-interactable, but still present. You also cannot save in the badlands even though there is a campfire. 4-sometimes the game will say you got something, but in reality you receive nothing this seems to happen a lot with pickaxes.
Now here are some things that aren't bugs but just some bits of bad game design that need fixing. 1-fix pickaxes. You can have maximum durability and then get unlucky and just not be able to mine anything. Make it so that each ore node takes a while to mine but only requires a single hit to break. I'd also recommend making it so that you can pick up the pickaxes just lying on the ground. 2-make it so a crafted ring is stronger than the materials used in crafting it. For example: the empty ring gives a 10% boost to 4 different stats, and most of its upgrades are only half as strong. 3-for how rare and limited pickaxes are most rings require a massive amount of resources to craft, and are pretty much only obtainable through save-scumming. 4-Lastly, the fast moving enemies towards the start of the game would instantly kill a new player in a flurry of attacks. Might be a good idea to give the player some sort of warning that enemies can do that.
The images and Sounds in this game seem to fail to decrypt ending up as .png_ and .ogg_ files that RPG maker can't seem to read. You might want to fix this as the game is currently in an unplayable state.
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Alright lemme go ahead and drop every single game breaking bug down right here:
1-Sometimes the game simply crashes during combat
2-Dark rooms take exponentially longer to enter as the game progresses, eventually never loading in at all. I assume its either a memory leak, or the game is using a variable for the room transition wait time and that variable happens to be tied to number of items collected.
3-In the badlands your feet make no sound and the enemies are invisible non-interactable, but still present. You also cannot save in the badlands even though there is a campfire.
4-sometimes the game will say you got something, but in reality you receive nothing this seems to happen a lot with pickaxes.
Now here are some things that aren't bugs but just some bits of bad game design that need fixing.
1-fix pickaxes. You can have maximum durability and then get unlucky and just not be able to mine anything. Make it so that each ore node takes a while to mine but only requires a single hit to break. I'd also recommend making it so that you can pick up the pickaxes just lying on the ground.
2-make it so a crafted ring is stronger than the materials used in crafting it.
For example: the empty ring gives a 10% boost to 4 different stats, and most of its upgrades are only half as strong.
3-for how rare and limited pickaxes are most rings require a massive amount of resources to craft, and are pretty much only obtainable through save-scumming.
4-Lastly, the fast moving enemies towards the start of the game would instantly kill a new player in a flurry of attacks. Might be a good idea to give the player some sort of warning that enemies can do that.
The images and Sounds in this game seem to fail to decrypt ending up as .png_ and .ogg_ files that RPG maker can't seem to read. You might want to fix this as the game is currently in an unplayable state.
Done, I fix That
It seems that there's a problem with the encrypted files. img/system/Window.png fails to load.
I Fix that now, I'm Sorry To give a Bug to you